Our games now speak three languages
English, Russian and Uzbek are live across the catalogue — translated by people, not machines, and reviewed by players in each language.

Localisation is usually the last thing a small studio does, and it usually shows. We wanted to get it right, so we did it slowly.
Every string in every game has been translated into Russian and Uzbek by people who play the games, then reviewed a second time in context — inside the running app, not in a spreadsheet. That second pass caught roughly a hundred strings that were technically correct and completely wrong in tone.
What changed
- All menus, tutorials, level goals and store listings in three languages
- Numbers, dates and score formatting follow each locale's conventions
- Fonts checked for the full Cyrillic and Latin-with-diacritics character sets
- Language now follows your device setting on first launch, and can be changed any time in Settings
This website is available in the same three languages, and every page you are reading was written separately for each one.

