Available NowBlock Quest Puzzle
Puzzle · Casual
Drop pieces onto an 8×8 board, clear rows and columns, and work through level goals at your own pace. No timer unless you want one.
- Android
- iOS
Independent game studio
We create engaging mobile games that combine simple mechanics, modern visuals and enjoyable gameplay — designed to fit a five-minute break or a long evening.
Our games
A small catalogue we keep polishing — every title is built, tested and updated by the same team.
Available NowPuzzle · Casual
Drop pieces onto an 8×8 board, clear rows and columns, and work through level goals at your own pace. No timer unless you want one.
Arcade · Endless
Steer a drifting shard across a shifting hex field. One thumb, one rule: never stop moving.
Logic · Puzzle
A quiet logic puzzle about connecting nodes, splitting beams and finding the one route that lights everything at once.
Builder · Strategy
A calm tile-laying builder where every placement changes how the cargo flows. Early prototype.
Featured game
Drag, fit, clear — a block puzzle with goals worth chasing.
Drop pieces onto an 8×8 board, clear rows and columns, and work through level goals at your own pace. No timer unless you want one.
Platforms Android · iOS






About the studio
SP Technologies is a small independent studio focused on casual and puzzle games for mobile.
The studio started with a single question: why do so many mobile games feel like a second job? We wanted something you can open on a bus, finish a round, and put away without a countdown timer nagging you to come back.
So we build small. Every game starts as a prototype that has to be fun within thirty seconds of the first launch — if it isn't, it goes back to the drawing board. What survives that test gets polished until the controls feel invisible, then shipped and supported for as long as people are playing.

No tutorial walls. The first round teaches the game, and the second one is already yours.
Progress you earn, not progress you wait for. Nothing important sits behind a paywall.
Tested on modest hardware first, so the game stays smooth on the phone you already own.
A release is the start of the work, not the end. Bugs get fixed, feedback gets read.
Latest news
Release notes, development updates and what we are working on next.

The biggest update since launch adds a timed mode, thirty hand-built levels and a rewritten piece generator that stops handing you the same shape four times in a row.
Read moreOur next game is a quiet logic puzzle about routing light through circuits that refuse to cooperate. Here is what it is and why we are making it.
Read more
English, Russian and Uzbek are live across the catalogue — translated by people, not machines, and reviewed by players in each language.
Read moreContact
Player support, press enquiries, partnership proposals — all of it lands in the same inbox and gets read by the team.